Working on Samples

Over the last month or so, I’ve had a couple of different people ask me for game writing samples.  I directed them to my main website, shaunakosoris.com, so they could see what I had readily available.  Unfortunately in both cases, my available samples did not meet their needs (one person requested samples with romantic dialogue, while the other was looking for non-fantasy samples). Currently on my website, I have three samples: two are character biographies that were developed for different games, and the other is made up of actual scenes from a game (mainly dialogue with a bit of branching narrative).

I have written a couple of pieces over the years that I think would have better met what these people were looking for. Unfortunately I am unable to showcase them as samples.  So I decided to set to work remedying this.  Two nights ago I went looking for writing prompts to use as a starting point.  I was specifically looking for more of a real-world idea, but ended up finding a fun romantic dialogue prompt instead.  I was going to write the sample in Chat Mapper, with the intention of exporting it as a .rtf (I was really hoping to see what the output would look like with branching dialogue).  Unfortunately I don’t currently have access to that capability, so I had to use a different program instead.  Last night I played around with TyranoBuilder a bit, thinking I could build it there, but I don’t think there’s a way to export the dialogue (and I wasn’t planning on writing an entire Visual Novel, although that might be something to try in the future).  So I ended up writing the first draft of the sample in Word. I had a lot of fun writing it (it’s currently over 900 words!) I’m hoping to get it edited and up on the site over the weekend. 🙂

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Filed under Game Development, Tools, Writing

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