Yeah, this is a bit late…
I ended up writing outside in my notebook on Friday. I had determined that I needed to either firm up the plot of Tears of the King or else work on characters. I sort of ended up doing a bit of both, depending on where my thinking took me.
I can’t remember if I noted it here or not, but my characters for Tears of the King don’t currently have any character (by that I mean I have vague ideas for what they’re like, but they need a lot of work). So with that in mind, I started looking at the king because in some ways, the game sort of revolves around him. He still needs a lot of work (for one thing, I still haven’t named him), but I now have an idea of where to go from here with him.
Beyond that, I did do some work on the plot, which in this case is very much tied to game development. I wanted to figure out what was going to be where in relation to the witch house hub. Like I said, I was kind of going back and forth between characters and plot, but once again I have a bit of an idea of where to go from here.
Oh yeah, earlier last week I also worked on map building for the game. I now have my first new maps since 2013!
Here’s the interior of the cottage I made on my “Mountain Forest” map (that’s the one I showed you last time).
And here’s a cave map I made (which you also get to on the Mountain Forest). I’ve scaled it at 1:2.
This last map is the one I’m proud of. It’s the one I’m considering the first new map since 2013 because it took a lot more work to make it than the cottage interior, which basically involved me looking at the village houses I made back then. I made a slight switch to the Mountain Forest: there’s now a river running out of the lake that goes into this cave (hence the small waterfall in this map). This map is going to serve a couple of purposes – there’s an item you’ll need to get on one of these islands, plus there’s a way up onto the mountain from here (which is going to be needed later in the story).
From here, I basically just have to keep going on both the map making and on hashing out the details for the game. I’m not sure if I’ll be doing much this Friday because I’ve got some plans; if I don’t write anything then, I’ll make a point of doing some more work on this game over the weekend!