Tag Archives: characters

Tuesday Update: Language Learning + Character Brainstorming

Hey everyone, how’s your week been? I set myself a few too many goals and didn’t get through them all. But that’s okay; I had a feeling I was being a bit too ambitious when I set them. So going forward I’ll have a better idea of what I can accomplish in a busy work week during this pandemic!

While I didn’t accomplish all of the goals I set for myself (I completely forgot to look through older stories I’ve written…), I still feel like I made good progress on the language front. I read a few short stories/chapters in both French and Ukrainian. I played around with a language-learning game on Steam called Influent – I need to work on my Ukrainian vocabulary, so I’m hoping it will help! And I even managed to finish watching season 1 of Les Revenants, which is a super good show in French (I watched it with English subtitles because my French is not good enough to follow media yet – I tried watching a movie without subtitles awhile ago, and if not for the visuals, I would have been totally lost!)

One thing that I was also very happy about last week (that was not a goal) was that I sat down and brainstormed a couple of new characters! I have a very vague idea at this point for what could be a series of stories set in a pub on one of my worlds. While I still have a lot of things to figure out about these characters, I was just happy to actually sit down and write a bit over the weekend. 🙂

Oh, and one thing I decided to add to my goals for this week: read for fun! I haven’t read a book in awhile (other than the French and Ukrainian books I’m making my way through), and the last few books I was reading were all for an article I was writing at work. So this week I want to make a point to at least start reading a fiction story of some sort with no pressure on myself. I’ve heard really good things about both The Gown by Jennifer Robson and The Alice Network by Kate Quinn, and have been planning to read them for weeks. So hopefully I’ll actually start one of them this week! We’ll see how it goes.

So how about you? Any plans for the week? Reading anything fun? 🙂

 

Advertisement

Leave a comment

Filed under Updates

A New Name for Edric

Edric/Godric sprite and face graphic

Edric/Godric

About a month ago, I noticed that my wizard character, Edric, had a name that started with an “e” like two of my other characters (Eireen and Ena).  When I originally came up with the names for everyone, I tried to have all the people who were related to each other share a first letter (so, as mentioned, Eireen and Ena are related, while Alea, Adalyn, and Albert, etc).  So I’m not quite sure how I messed this up originally and made Edric’s name start with an “e” too.  When I discovered this back in April, I spent some time trying to come up with new names, either for Eireen and Ena, or for Edric.  Unfortunately nothing seemed to fit (and all of their names have been set in my head for so long) so I resigned myself to that mix-up.

And then I discovered that I HAD renamed Edric some time ago.  I still have the map I’ve called “test room” with all the characters standing around in it (it’s the map I used to take the picture of all the Memories characters). And if you talk to Edric, his dialogue said “I was Edric but now my name is Godric.”

😲

I checked out the meanings of both “Edric” and “Godric” on Behind the Name (I love that site for helping me find names for characters).  “Edric” means “wealth, fortune” and “ruler” while “Godric” means “God’s ruler” (the “ric” in both names means “ruler”).  From that alone, “Godric” seemed like the better name for the character, since he is a wizard who has power over the fortunes of humans, while also an admired or influential person (two of the definitions provided by Oxford).  So I went into Memories and officially changed his name within the game to Godric.  Thinking of him as Godric does feel weird though since he’s been Edric for so long, but I know I’ll get used to it.

(While looking back through this blog’s archives for the game, I actually found when I renamed him.  But I guess that information never made it into my paper notes, and I didn’t correct the picture with all the characters’ names, so when I started working on the game again, he just became Edric).

Other than the name difficulties, EdricGodric has been one of the easiest characters out of the whole game to find a voice for.  Like Alexis, Alea, Albert, and Wulfric, Godric is one of the pre-made RPG Maker VX Ace characters.  And from the moment I looked at his portrait, I just knew what he would sound like.  Yes, I have made some changes to his dialogue here and there (especially when certain words and phrases end up claimed by other characters), but I’ve always been able to find a way for him to say things that sounds authentically “him” (lol, at least I hope I have!)  Which is a really good thing, since he’s the antagonist, and his voice really matters! 🙂

Leave a comment

Filed under Game Development, Writing

#WriteTuesday – Playtesting!

I’m almost done Memories!

After doing my best to find voices for my characters (Wulfric and a few others are still giving me some trouble, but I *hope* I’ve done well enough with them), I started doing some final playtesting before I plan on releasing the game on itch.io. I thought the playtesting would just be a few playthroughs to mainly check all the dialogue as a complete whole (thanks to implementing different dialogue choices within the game, it does mean I’ll have to do at least 4 different playthroughs for dialogue alone).  But I ended up finding quite a few little bugs, as well as a few bigger ones, that need to be fixed.  So I’ve been making my way through all of that (with a break to finish reading Elizabeth Bear’s Jacob’s Ladder trilogy).  Playtesting will be continuing this week (along with some more editing work by the looks of things).

Oh, I’m also really excited to finally have a proper name for Memories!  I think I’m going to call it Of Pieces and Memories.  When I gave it to my friend to try, I’d tentatively called it Hearts and Memories, but that didn’t sound right to me, even though it is, at it’s very essence, what the game is about.  I considered several lines of dialogue as possible titles (like “Just trust your heart,” which resonates with me every time I read it during a playthrough), but nothing seemed right.  Then over the weekend, I realized that a lot of the dialogue revolves around pieces of hearts, which is how I decided on the title.  I ran it by my friend, too, and he approved as well. 🙂

How about you? How’s everything going? Stay safe! 🙂

Leave a comment

Filed under Game Development, Writing

#WriteTuesday – Still Working on Character Dialogue

Hey everyone, just a quick update.  I’m still plugging along on Memories.  I’ve still got one minor character who is giving me a hard time, but hopefully I’ll be able to get him sorted out soon.  I also still need to come up with a better title for the game (which will be tough – titles and naming things is not easy for me).

But in other (non writing news), I finished reading Christopher Paolini’s Inheritance Cycle last night.  It feels so good to be done (especially since those books are huge! I could have read 2 to 3 regular sized books instead).  I’m looking forward to switching to another genre now (I’ve got a science fiction series that I need to reread a few books before reading the final book, so that’s probably what I’ll be reading next).

How about you? How’s everything going?  Stay safe everyone. 🙂

Leave a comment

Filed under Game Development, Writing

Goodbye Alexis :(

Last night, while I was working on Memories, I came to the realization that the character Alexis wasn’t needed.

Alexis sprite and face graphic

Alexis

Alexis was the daughter of Albert (the butler), and Adalyn (or Lyn, the housekeeper), as well as the sister of Alea (the cook).  I used one of the pre-made characters within RPG Maker for her (as well as Albert and Alea; Lyn was made using RPG Maker VX Ace’s character generator).  Her character was created when I was trying to round out the number of servants within the house, and at the time it made sense for her to be related to the servant family.

But when I was really thinking about Memories yesterday (and specifically what character from the servants should be in the final cutscene), I realized that there’s no real reason for Alexis to be in the game at all.  She served as someone that you brought an item to partway through the game, but that was all she actually did; that function could very easily go to someone else, and probably should, as the other characters do far more for the story.  I was sad about this; I had just figured out her character and how she would speak over the last few days (and I liked her – she  was upbeat and friendly).  But she had to go in service to the overall story and game.

Removing her actually helped me with another character too (her mother, Lyn), who just disappears through most the game. I always assumed Lyn was offscreen in one of the areas you unlock later, which works but seems kind of weak.  Having Lyn take over for Alexis makes her far more present within the game.

Thankfully removing Alexis from Memories was relatively easy.  All I had to do was change up a few bits of dialogue, and a spot where Lyn appeared in the kitchen, which ended up easier than I expected (I just used Alea for that part instead, which also strengthens the cook’s role within the game). And done!  That further cemented that removing Alexis from the game was the right thing to do; the other characters (and the game itself) are now stronger as a result.

Leave a comment

Filed under Game Development

#WriteTuesday – Working Through Memories Character Dialogue!

Over the last week I’ve slowly been feeling like I can cope with things better.  I’m able to concentrate on things a lot better than I was, which in itself is a huge help; I’ve been able to slowly get back to working on things.

It started with doing a quick edit of a friend’s story.  He’s been working on this story on and off for awhile.  I got his permission to have at it with editing, which was actually a lot of fun (it’s fun to edit fiction). 🙂  From there, I was able to get back into the editing contract I’m still working on (the whole project is taking much longer than everyone originally thought it would, so everyone is working on it when they have the chance).  So that’s been good.

I’ve also gotten back to Memories.  As my concentration is returning, I’ve started working a bit more on the characters.  I rewrote the dialogue in some of the cut scenes to differentiate some of the characters’ voices (that’s still a work in progress, as I’m dealing with the main characters, but it’s coming along).  Then yesterday I worked quite a bit on the more minor characters.  Unfortunately the program crashed on me and I lost some of those edits; I took that as a sign that I need to stop working on things for the night.  While the dialogue won’t be the same as what I had, I’ll rework it later this week (thank goodness I made some notes on paper!)

So how’s everything going for you?

Leave a comment

Filed under Game Development, Writing

#WriteTuesday – Memories Feedback Acquired!

My friend playtested Memories over the weekend!  Overall he liked it (he called it a “nice, heartful story”). 🙂  He found a few mechanical things I needed to fix, like how locked doors would open, display the text “the door is locked” then close (he helped me fix that!) and how the ending was a bit weird because after the credits it said “Game Over;” together we figured out that you could send the game back to the Title instead of using the Game Over command, so I’ve implemented that instead.

He also said he really liked how you get more and more dialogue options with NPCs as you unlock more emotions, so I’m super glad I got some of that implemented before he playtested!

So since then, I’ve been working on implementing more of those dialogue choices.  I think I’ve got pretty much everything in place now (there are still a few places where there isn’t a dialogue choice, but I don’t really think they’re needed).

Over the weekend I also noticed a problem with my naming scheme for all the characters.  Here are their names again:

Picture of Memories NPCs with names

When I designed this, I tried to have people who were related to each other have names with the same starting letter.  I thought I did a good job of this, but I just noticed that the wizard name (Edric) starts with an E, just like my mother daughter combo of Eireen and Ena! 😦  Unfortunately, these names are kind of ingrained in my head now; I took a look last night and couldn’t find anything else that worked for any of them.  So in the end I decided to leave them as is.  Whoops!

So now that the dialogue choices are all in place, I need to actually go back and make sure the dialogue works for each character (and that each character actually has their own voice).  Once that’s done, I think Memories just needs a better name then it’s pretty much finished! 😲

So how’s your week been?  🙂

1 Comment

Filed under Game Development, Writing

#WriteTuesday – Happy Family Day!

Hey everyone, sorry this is a bit late.  It was a long weekend here (happy family day everyone!), so my weekend was full of lots of fun outdoor adventures!  I went snowshoeing on Sunday, then skiing yesterday for 4 hours!  It was a super fun weekend. 🙂

Other than that, I started thinking about the index for the book I’m editing.  I won’t be able to do too much work on that yet, but I started listing some keywords from a few of the chapters.

I also came up with a new character idea last week.  I was watching some videos on YouTube about Star Wars (by Thor Skywalker – I quite enjoy his content) and somehow that set my mind on a tangent thinking about having a kind of Indiana Jones-style character in City of the Dead.  I’m not quite sure what to do with the character yet (it also raised a whole bunch more worldbuilding questions for City of the Dead that I’ll need to work through), so we’ll see where that goes!

How’s your week been?  Did you have a good weekend?  Any plans for the coming week?

Leave a comment

Filed under Writing

Last #WriteMonday (It’ll Be #WriteTuesday Going Forward!)

Just to warn everyone, this is going to be the last #WriteMonday.  I was thinking about it, and since I generally work on things on Monday (and so never really have a consistent time when I post on Mondays), I’m going to move the weekly update to Tuesdays instead.  That way I can do all my writing without trying to remember to post on here simultaneously! 🙂

Fitting in with this change, I also decided to move the monthly Tuesday Book Talk to Thursdays.  So starting this month, that will now be happening on the last Thursday of the month instead of the last Tuesday.

This last week has been full of brainstorming and worldbuilding and plotting, all for the Make Your Way Story I’m working on.  As I mentioned before, the story is going to be set in City of the Dead.  After finally finishing bingeing through the Pitch Meetings on Youtube (they’re by Ryan George for Screen Rant), I started thinking a lot more about this story.  I don’t know why, but I was having a really hard time working on it, so I forced myself to go over things and see what the matter was.

My thoughts led me off in some unexpected directions: the original story I envisioned had a man looking for his betrothed, but I wasn’t really clear on how he realized she was missing.  Thinking through that, I thought it made the most sense that they separated because of an argument and he realized she was missing when he went back to apologize to her.  But the more I thought about their argument, the less sense the story made as I had originally envisioned it.

What made more sense within the story was to have the lady looking for her betrothed instead. That meant I had to change some aspects of the characters I had originally envisioned, too.  At its most basic, she was originally going to be a revenant, but now he would be instead (revenants are the soul that remains when a zombie is made – I talk a little bit about it in this post from 2015, and wrote a short story dealing with revenants and zombies for Apocalypse Madness).  Making that change led to some unexpected worldbuilding problems within City of the Dead that I had to work through (specifically whether the world’s magic is capable of affecting a revenant).  That question took an unexpectedly long time to answer (about two days!)  But that was okay, because now that I have answered it, I feel a lot more confident about this new version of the story.  And now that most of the worldbuilding is out of the way, I’ve been able to start re-plotting the story.  That has (of course) kicked up a few more worldbuilding things I need to think about, which will hopefully take a bit less time than the last one did.  But no matter how long it takes, once I’ve figured all of this out I think both the story and the setting will be much stronger!

Once I’m finished with working through the plot and the few worldbuilding kinks, I’ll get back to actually writing the story.  Unfortunately the changes I’ve made mean that most of what I had already written will be scrapped.  But that’s okay, these things happen (remember when I was working on that story for the Dark Crystal Author Quest? I wrote 5+ drafts of that story, many of which involved huge structural edits like this!) The main thing is that no matter how many drafts this takes, I end up writing the strongest story I can! 🙂

Leave a comment

Filed under Writing

#WriteMonday – Mostly Worldbuilding

So this weekend I managed to actually work a bit on the story I started for the Make Your Way anthology.  I had a really hard time sitting down with it for some reason, but last night I finally started thinking through the characters a little bit.  I guess the problem was that I knew I needed to do some worldbuilding in order to properly think through my characters.  But once I started I ended up on a roll!

One oversight that I made with City of the Dead was that I failed to come up with naming conventions for the world.  I’ve got rough naming conventions for pretty much all the other worlds I’ve come up with because I want to make sure characters from different settings don’t have too similar-sounding names.  So last night I sat down and thought through that; from there I moved on to thinking about the individual characters a little more.  Thinking through everything also made me realize that lands and titles in City of the Dead move through matrilinear lines.  This is a little thing, but it is pretty obvious because City of the Dead is ruled primarily by the Queen (she has a King, but he is in charge of security and military matters while she is the one who does the actual ruling).

I came up with my character motivations as well.  I think I’ve figured out how they think (and why things unfold the way they do).  Last night I was thinking they were an aristocratic family, but after sleeping on it I’m thinking they are not.  While I liked the idea of them being aristocrats (especially because it explains where the family’s father is), I’d then have to figure out either why they don’t have servants or why the servants saw and heard nothing.  Plus having servants in the picture may pose a problem for keeping the character count down (which I want to do because this is going to be a short story).  If they aren’t an aristocratic family, and so don’t have servants, all of these problems become nonexistent.

Most of the work I did was yesterday, but I did find names for the characters today.  I’m planning on doing some more work on things tomorrow afternoon, too.  After that I’ll probably have to turn my attention back to Sustainably North and getting a blog post ready for next week.  Thinking of Sustainably North, today I talked about drinking straws, if you’re interested in reading it. 🙂

I hope everyone has a good and productive week.  🙂

Leave a comment

Filed under Worldbuilding, Writing