Sometimes plans can change unexpectedly. That’s what happened this week. I haven’t done a whole lot of writing lately because I’ve had some friends visiting from out of town. One was a good friend who grew up here; he came for his first visit home in two years. Then a few days after he left, another friend came up from the US to visit; I spent the week hanging out and showing him all the cool stuff around town. It was a fun week, but it was exhausting. After driving him back to the States so he could catch his flight home, I drove back here, expecting to spend the next few days getting caught up on sleep and emails, getting ready to work in earnest on the StoryNexus game I’ve been planning, and most importantly, hanging out with Tink.
But all of that changed on the way home. I got a call, urging me to get home quickly. And what I came home to was one of the most devastating things imaginable: Tink was gone.
When I’d left earlier that day, none of us had an inkling that he wouldn’t be there when I got home. He passed away quite suddenly during the evening; he was gone well before I made it home.
I don’t want to give a lot of details. The last few days have been hard. Everywhere I look, I’m reminded of him (particularly in the basement, where we lived together). Eventually this will be a good thing; the memories I have of him are all good ones and I wouldn’t change these last two months for anything. But right now they’re just a constant reminder that he’s gone.
So earlier today, I decided to put the StoryNexus project on hold, and instead channel my grief into a new project. I will provide updates when I can, but they will probably be few, particularly during the first bit while I’m working through the worst of my grief.