Hey everyone, how’s it going? I’ve been late or missed the last few #WriteTuesday posts, so I’ve decided I’m going to take a break from writing them for the next couple of weeks (although I will still write my June What Are You Reading Post, which will appear on the last Thursday of the month). I’m currently planning on resuming #WriteTuesday in July; I hope everyone has a good couple of weeks! 🙂
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Where is the time going? I can’t believe we’re already a week into June!
I forgot to write a #WriteTuesday post last week because I was gardening. I’m very happy with how my gardens have turned out – it makes me very happy to be hanging outside with Merlin. 🙂
As for this week, I don’t really have an excuse. I’m still feeling pretty blah because I haven’t got a big writing project on the go. I did some work on “A Friend from the Deep,” specifically looking at the characters of the story, but haven’t gotten any further than that so far, even though I do have some ideas on how to rewrite the story. We’ll see how that goes this week (or if I should start working on something else instead?)
How about you? How’s everything going? 🙂
Hey everyone, how’s it going? How are you holding up through all of this?
Ever since I finished Of Pieces and Memories last week, I’ve been in a kind of blah mood (at least once the initial excitement of finishing wore off). My problem was that I didn’t know what to work on next. I could go take a look at “A Friend from the Deep” and see about editing it (it got rejected a few times, so I’m thinking it needs some work). I could look over “Of Skeletons and Sorcerers,” which also needs some editing. I could start tackling Tears of the King, which is long overdue. Or I could go do something totally new. What to do?
While I was thinking about it, I decided to read through some more magazines that I had stockpiled. I managed to snag the 2018 Writer’s Digest magazines from the library at the beginning of the year when they were withdrawn to make room for this year’s, so I’ve been mostly flipping through those (I also got caught up on all the emails from Writer’s Digest, so it’s been a week of reading about writing!) While, at least right now, I’m not really finding the magazines satisfying in the way that reading a book is (which also means I need to start reading a book…), I’ve gotten some great writing tidbits, which also gave me a few ideas of how to tackle “A Friend From the Deep.” So it’s looking like that’s what I’ll be working on this week! I found my copy of it last night so I’m ready to go today. 🙂
How about you? Any plans for the coming week?
Hey everyone, just a quick update. I’m still plugging along on Memories. I’ve still got one minor character who is giving me a hard time, but hopefully I’ll be able to get him sorted out soon. I also still need to come up with a better title for the game (which will be tough – titles and naming things is not easy for me).
But in other (non writing news), I finished reading Christopher Paolini’s Inheritance Cycle last night. It feels so good to be done (especially since those books are huge! I could have read 2 to 3 regular sized books instead). I’m looking forward to switching to another genre now (I’ve got a science fiction series that I need to reread a few books before reading the final book, so that’s probably what I’ll be reading next).
How about you? How’s everything going? Stay safe everyone. 🙂
Over the last week I’ve slowly been feeling like I can cope with things better. I’m able to concentrate on things a lot better than I was, which in itself is a huge help; I’ve been able to slowly get back to working on things.
It started with doing a quick edit of a friend’s story. He’s been working on this story on and off for awhile. I got his permission to have at it with editing, which was actually a lot of fun (it’s fun to edit fiction). 🙂 From there, I was able to get back into the editing contract I’m still working on (the whole project is taking much longer than everyone originally thought it would, so everyone is working on it when they have the chance). So that’s been good.
I’ve also gotten back to Memories. As my concentration is returning, I’ve started working a bit more on the characters. I rewrote the dialogue in some of the cut scenes to differentiate some of the characters’ voices (that’s still a work in progress, as I’m dealing with the main characters, but it’s coming along). Then yesterday I worked quite a bit on the more minor characters. Unfortunately the program crashed on me and I lost some of those edits; I took that as a sign that I need to stop working on things for the night. While the dialogue won’t be the same as what I had, I’ll rework it later this week (thank goodness I made some notes on paper!)
So how’s everything going for you?
My friend playtested Memories over the weekend! Overall he liked it (he called it a “nice, heartful story”). 🙂 He found a few mechanical things I needed to fix, like how locked doors would open, display the text “the door is locked” then close (he helped me fix that!) and how the ending was a bit weird because after the credits it said “Game Over;” together we figured out that you could send the game back to the Title instead of using the Game Over command, so I’ve implemented that instead.
He also said he really liked how you get more and more dialogue options with NPCs as you unlock more emotions, so I’m super glad I got some of that implemented before he playtested!
So since then, I’ve been working on implementing more of those dialogue choices. I think I’ve got pretty much everything in place now (there are still a few places where there isn’t a dialogue choice, but I don’t really think they’re needed).
Over the weekend I also noticed a problem with my naming scheme for all the characters. Here are their names again:
When I designed this, I tried to have people who were related to each other have names with the same starting letter. I thought I did a good job of this, but I just noticed that the wizard name (Edric) starts with an E, just like my mother daughter combo of Eireen and Ena! 😦 Unfortunately, these names are kind of ingrained in my head now; I took a look last night and couldn’t find anything else that worked for any of them. So in the end I decided to leave them as is. Whoops!
So now that the dialogue choices are all in place, I need to actually go back and make sure the dialogue works for each character (and that each character actually has their own voice). Once that’s done, I think Memories just needs a better name then it’s pretty much finished! 😲
So how’s your week been? 🙂
Over the weekend I finally read the book Writing Subtext: What Lies Beneath by Dr. Linda Seger. I’ve had the book for years but never got around to reading it (lol, such is the story of my life). But now seemed like a great time to read it – I was hoping it might help me improve the dialogue within Memories. Writing Subtext ended up a really great read – even as I was reading it I had all kinds of ideas for what I could do. Unfortunately now comes the hard part: actually implementing all of those changes into the game. I’ll hopefully be going over all the dialogue during the next bit to clean things up and start layering in some subtext to the story. 🙂
On top of that, I decided I’m going to implement something I considered a few years ago when I first started working on Memories: I’m going to add some branching dialogue options as you unlock more memories (and the corresponding emotions). So once you’ve unlocked the second emotion, you’ll now have two dialogue options with NPCs, rather than just the one I originally came up with. I started implementing this yesterday and got quite a bit changed already. So I uploaded the new game files for my playtesting friend. I haven’t heard back from him yet, so this is perfect; hopefully he hasn’t started playtesting yet and will be able to try the newer version instead!
So how’s your week been? 🙂
Hey everyone, how are you holding up amidst this pandemic? I haven’t been feeling well over the week and so have been staying home. I started reading through some old magazines I’ve had sitting around for awhile (more about that on Thursday!) And then I started thinking a little more about Memories.
I started with a bit of brainstorming for the ending on Wednesday. The ending has always been the #1 problem for Memories – how should the game end??? At one point I actually had the avatar character and antagonist saying “What now?” “I don’t know.” Lol, not exactly a good place to end up. Plus the final memory was just kind of there and didn’t really add anything to the story.
My first order of business was to tackle that last memory. I figured if I could make it a little more meaningful, that would help with the ending. So I started working on the game on Saturday afternoon. By the early evening, the final memory was cleaned up and functioning.
So that left the ending. I kept working with the dialogue a bit (I also had to laugh – some of the stuff I brainstormed earlier in the week were already implemented into the game when I last worked on it – I guess they were really good ideas!). For a lot of this I had kind of a vague idea of where to take things. Then by about 10pm I had it: an actual workable idea for an ending implemented into the game! 🙂
From there it took me about two hours to get everything working. I thought everything was okay until I ran through the game and the ending seemed to just freeze with nothing happening. I tried everything to get the new end stuff to trigger. Just when I was about to give up for the night, I realized what was wrong: I had the new events set to “Action Button” (meaning the player had to walk up to them and click on them to activate them) instead of them playing automatically with “Autorun.” Once I switched them to autorun, everything started working properly (which let me run through it a few times to make sure everything actually was running as I intended). From there, I built a short movie for the end credits, and Memories was ready for playtesting!
A friend of mine (who also likes to make games with RPG Maker) agreed to test it on Sunday. So now I’m waiting on his feedback before doing anything more (…although in the meantime I may go back over the dialogue to make sure all the characters sound right…)
Over the weekend, I visited my parents and we watched Gone in 60 Seconds (the newer one, with Nicholas Cage), a movie none of us had seen in awhile. Part way through it, I was reminded of some old characters that I’d created many, many years ago, but I couldn’t remember their names. So after I got home, I went on a quest through some of my old notebooks, wondering if I could find anything on them.
I haven’t actually looked at any of my old notebooks for quite some time. I’ve scanned a few of them (which I have not looked through for those characters yet), but the others are sitting in a bin in the basement, still waiting to be scanned. I wasn’t really sure where, if anywhere, information on those characters might be, so I picked a notebook at random and just started flipping through it.
The first notebook I flipped through started out as a sort of journal. It was kind of fun to go back and flip through my thoughts from so long ago. The other ones were a bit more typical for me: sometimes they had thoughts about what was going on, but more often they were full of story and character ideas. I was blown away by the amount of them that I encountered that I’d completely forgotten about! I’ll definitely need to see about bringing some of them to life, maybe even later this week (I’m trying to stay as socially isolated as I can right now; while I’m currently doing a bit more reading and house stuff, I’m hoping that by the end of the week I’ll be writing a bit more!)
Stay safe everyone, and Happy St. Patrick’s Day!
Hey everyone, this has been a pretty quiet week for me, so I don’t really have anything to report. The weekend was kind of my last hurrah for winter (one more ski and snowshoe), so hopefully this coming week I’ll get back to more writing. 🙂
Hope you had a good week!