Tag Archives: Twine

Working on Cut Scene Dialogue

So after my paper prototyping adventures last night, I felt like I was ready to actually work on a few of the important cut scenes in Memories.  The only one I have somewhat built is the one I showed you in my post about tinting the screen (and that literally has “blah blah blah” as most of the dialogue).  I didn’t feel like writing the cut scenes in RPG Maker right now because I wanted a bit more flexibility for editing.  So first I thought to try using Chat Mapper, but that wasn’t a great fit when I started (I was thinking about the mechanics of how the program worked more than actually writing).  I had the same problem with Twine.  And then I remembered: I have Final Draft!  Why not write the cut scenes with that?

Sure, it took a few minutes to remember how the program worked (it has literally been YEARS since I last used it), but that was no big deal; I was back up and writing in no time!

cut scene written with Final Draft

I forgot how easy it is to read a script for dialogue.  Final Draft has been the perfect tool for my current needs because I don’t have to think about formatting, I can just focus on writing the words right now (and I can very easily edit whatever I write).  I managed to get a couple of key scenes written before making dinner (and quickly edited one after dinner).  Once I am happy with the text, I’ll be able to copy and paste it into RPG Maker. 🙂

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Writing Goals

I know, I know, this is a bit late.  The new year has been here for a month already.  I came up with my goals for the year about two weeks ago and have been meaning to post about them for awhile.  You know how it is; life gets busy and sometimes the best of intentions get waylaid.  But better late than never, right?

Back on January 14th, I wrote down ten goals for the coming year.  About half of them were writing related, so I’m going to share them here:

  • Submit at least six short stories for publication
  • Figure out Chat Mapper and write some branching dialogue with it.
  • Figure out StoryNexus and write a game with it.
  • Build 2+ of my worlds that need building (I have a list of ten and counting).
  • Build a game on RPG Maker.

Of course, when I wrote those goals, I managed to somehow forget about my NaNoWriMo novel, so a bonus goal is editing that, putting my goals up to 11 for the coming year.

There are many narrative systems that you can build a game with nowadays.  I chose RPG Maker because I own it already and have been meaning to make a game with it for awhile.  StoryNexus and Chat Mapper were both recommended to me by friends.  I’ve checked StoryNexus out a bit and am intrigued with it, especially after playing Winterstrike (it’s well worth checking out!)  For the branching dialogue, I wanted to give both Chat Mapper and Twine a try, but didn’t want to inundate myself with systems and so chose only one; if I manage to find more time I’ll be checking Twine out as well.

So what are your writing goals for the coming year?

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