Tag Archives: Secret of Mana

#WriteFriday – October 2nd

I was working all day on Friday, and then I had plans to hang out with a friend.  So I didn’t end up working on any personal projects on that day.  But I did get to spend a bunch of time writing during work.  I was starting to work on an article that’ll be due at the end of the month.  I was also working on organizing some interviews for TBPL Off the Shelf (I’m once again interviewing the authors who are coming to Thunder Bay for the IFOA), plus I have to have a book review written early this week, and I have two more articles due at the end of the month.  I’ve also got two articles that were/will be published (something in the Seniors paper, because the library columnist who usually writes the column is going to be away a lot this fall, plus an @ Your Library article which should be published in Sunday’s paper).  So the whole month should be quite busy with work writing.

On the projects front, I wrote “Just One More Level” for Apocalypse Madness Tuesday night and published it on the blog Wednesday afternoon.  I’m considering NaNoWriMo again this year.  I haven’t participated for the last couple of years.  I’ve kind of said (not on this blog I don’t think), that I’m not going to participate again because I currently have two messes of novels that I’m not sure what to do with.  But while thinking of it, I realized that I don’t have to write a particular body of work that equals 50,000 words.  I just need to write 50,000 words.  So I was thinking I would do some work on what I’ve been calling the Grief Project, which is one of my goals that I have not done any work on so far.  I’m not even sure how big of a story that’s going to end up, so I don’t want to commit to making it a 50,000 word novel.  I’ll also have to write something for Apocalypse Madness next month, so I was thinking I’d tack on the word count for that as well.  And probably any work I do on Tears of the King if I’m working on it (I may put it aside just for November, but we’ll see).

My friend and I finished Secret of Mana on the Wii Friday night!  I played it by myself around September 11th, but he offered to help me play through it after that, which I thought was great.  We’ve played it about once a week for the last few weeks.  I thought we *might* be able to finish it last week, but there’s quite a lot to the game and we had to hold off because it was 5 in the morning.    I think that was my first real video game RPG that I’ve finished, or at least my first old-school one.  I was looking at it from a game design perspective, seeing what I can learn to help me make Tears.  I need to choose another game to play now; I’m thinking either Chrono Trigger on the Wii or Whisper of a Rose on Steam.  I’m swaying towards Whisper of a Rose because I think it was made with RPG Maker.  Unfortunately most of the RPGs I’m looking at are single player, so my friend won’t be able to help me through them, too (so we’re going to find something else to play through eventually).


Leave a comment

Filed under Writing

#WriteFriday – September 11th

I’m being pulled in many different directions right now, which is making it hard to work on writing.  That’s actually a large part of why I decided not to write anything last weekend.  It was a long weekend, and rather than write I spent the time getting caught up on some things around the house I’ve been putting off.  Like uploading all the pictures I’ve taken this summer to Flickr (I really didn’t think I had taken that many…)

When this weekend rolled around, it became another really busy one.  But that’s okay: I still managed to fit in a bit of writing yesterday.  Well, “writing” is a bit of a stretch; “planning” might be a bit more accurate.  On August 23rd, I shared the map I had finished for Tears of the King, which link the town you’ll start in with the witch’s house map.  There’s one more map that I made prior to Spring 2013 which I have called the Fairy Grove.  Here’s the Fairy Grove scaled at 1:2 (it was slightly too long to fit in one screenshot at 1:1):

Fairy Grove

I’ve always loved this map.  It seems like a really nice and peaceful place, with little fairies or butterflies flitting around.

So my next challenge is to connect this to the Mountain Forest map.  I was debating between making a big map that’s a maze or making a bunch of smaller maps that you have to puzzle through (kind of like the Haunted Forest from Secret of Mana).  At this point I’m swaying towards making a maze; I plotted out a path with the intent of starting to make the actual map soon.  But the more that I think of it, I may switch and go with the smaller maps, just to change things up, especially since I’ve got the Mountain Forest right beside what will be the Fairy Forest.  And where else in this game would I be able to make a series of smaller maps that are a puzzle?  At this point in development, I’m thinking no where!

Thinking of Secret of Mana, I bought a Wii earlier this week just to get access to the Wii Store and older games like Secret of Mana.  I’ve played some of it in the past, but was never able to finish it.  When I get home later tonight, I’m going to restart it. 🙂

Leave a comment

Filed under Game Development, Writing