I spent a bit more time working on Memories tonight. As I said in my last post, I need to work on the characters and plot and pretty much everything else in the game other than the maps. I have a very rough idea of a plot for this game already, but it needs to be fleshed out. And for that I need a better idea of the characters.
I don’t have names or even more than a rough idea of what the characters might look like. What I do have right now is the fact that the main (or at least most important) characters right now are a set of twin sisters and a wizard. One of the sisters is the protagonist/player character. She/you will be saving the other sister from the wizard. Oh I also know that I want to give this game a sort of fairy tale feel. I’m not sure how exactly I’ll be pulling that off yet, but I’m pretty sure the game is going to involve heart magic. Think Once Upon a Time, like this scene from the first season:
Tonight didn’t involve a whole lot of writing (and neither did last night, when I discovered that heart story I linked to in my last post). But there was a fair bit of brainstorming and researching random things online, like heart symbolism, fairy tale witches, and the like. In the middle of all of this, I managed to come up with a bit of the backstory that leads to the beginning of the game, so that’s good. Hopefully I’ll be able to get more fleshed out soon!
I’ve been wondering this for a long time now: what should writing time entail? Is it exactly what it sounds like, the period of time when you are actually sitting down and writing (or rewriting/editing)? Or can it encompass other things, too? Things like world building, plotting and research?
For me, I always felt like writing time should be the time when you’re actually sitting down to write something. And that was all well and good until several of my personal projects got stuck in the world building stage. So now I’m starting to rethink that whole idea about writing time, that maybe I should open it up to other things that are just as necessary for a writing project as actually writing the thing.
But, as my title asked, what is writing time to you? I’d love to hear what everyone else thinks writing time should be. If you don’t want to post here, you can also find me on Twitter where I’m also asking this question.
As I announced on Twitter a few days ago, I recently purchased RPG Maker VX Ace. I downloaded the free trial of it and had so much fun playing around and making maps that I decided I would like to try making a RPG. I have a couple of ideas I’m currently working with, although the one I was really excited to make has been temporarily shelved; that game was getting too big in my head and would need things like art. So instead I am going with another idea, one that I am hoping to make with just the art available in RPG Maker.
So far I’ve been just planning the game out on paper, developing the world, plot and characters. Nothing is completely set yet, as I am effectively still brainstorming everything. I’m also going back and playing some older RPG’s like Secret of Mana, not so much for inspiration but for a look at the game mechanics. I’ve never built a game before, and although I have a little bit of experience as a game master for pen and paper rpg’s, I’m not at all confident about game balance (and even just figuring out what mechanics/skills/etc should be present and how they’ll work). But I’ll deal with that once I get working on the actual game.
I will be providing updates for my game on this blog, so stay tuned!