Tag Archives: Memories

#WriteTuesday – Memories Feedback Acquired!

My friend playtested Memories over the weekend!  Overall he liked it (he called it a “nice, heartful story”). 🙂  He found a few mechanical things I needed to fix, like how locked doors would open, display the text “the door is locked” then close (he helped me fix that!) and how the ending was a bit weird because after the credits it said “Game Over;” together we figured out that you could send the game back to the Title instead of using the Game Over command, so I’ve implemented that instead.

He also said he really liked how you get more and more dialogue options with NPCs as you unlock more emotions, so I’m super glad I got some of that implemented before he playtested!

So since then, I’ve been working on implementing more of those dialogue choices.  I think I’ve got pretty much everything in place now (there are still a few places where there isn’t a dialogue choice, but I don’t really think they’re needed).

Over the weekend I also noticed a problem with my naming scheme for all the characters.  Here are their names again:

Picture of Memories NPCs with names

When I designed this, I tried to have people who were related to each other have names with the same starting letter.  I thought I did a good job of this, but I just noticed that the wizard name (Edric) starts with an E, just like my mother daughter combo of Eireen and Ena! 😦  Unfortunately, these names are kind of ingrained in my head now; I took a look last night and couldn’t find anything else that worked for any of them.  So in the end I decided to leave them as is.  Whoops!

So now that the dialogue choices are all in place, I need to actually go back and make sure the dialogue works for each character (and that each character actually has their own voice).  Once that’s done, I think Memories just needs a better name then it’s pretty much finished! 😲

So how’s your week been?  🙂

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#WriteTuesday – Beginning Edits on Memories

writing subtext cover

Seriously, this book is fantastic! I really recommend it. 🙂

Over the weekend I finally read the book Writing Subtext: What Lies Beneath by Dr. Linda Seger.  I’ve had the book for years but never got around to reading it (lol, such is the story of my life).  But now seemed like a great time to read it – I was hoping it might help me improve the dialogue within Memories.  Writing Subtext ended up a really great read – even as I was reading it I had all kinds of ideas for what I could do.  Unfortunately now comes the hard part: actually implementing all of those changes into the game.  I’ll hopefully be going over all the dialogue during the next bit to clean things up and start layering in some subtext to the story. 🙂

On top of that, I decided I’m going to implement something I considered a few years ago when I first started working on Memories: I’m going to add some branching dialogue options as you unlock more memories (and the corresponding emotions).  So once you’ve unlocked the second emotion, you’ll now have two dialogue options with NPCs, rather than just the one I originally came up with.  I started implementing this yesterday and got quite a bit changed already.  So I uploaded the new game files for my playtesting friend.  I haven’t heard back from him yet, so this is perfect; hopefully he hasn’t started playtesting yet and will be able to try the newer version instead!

So how’s your week been?  🙂

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#WriteTuesday – Memories Has an Ending!!!!

Hey everyone, how are you holding up amidst this pandemic?  I haven’t been feeling well over the week and so have been staying home.  I started reading through some old magazines I’ve had sitting around for awhile (more about that on Thursday!) And then I started thinking a little more about Memories.

I started with a bit of brainstorming for the ending on Wednesday.  The ending has always been the #1 problem for Memorieshow should the game end???  At one point I actually had the avatar character and antagonist saying “What now?”  “I don’t know.”  Lol, not exactly a good place to end up.  Plus the final memory was just kind of there and didn’t really add anything to the story.

My first order of business was to tackle that last memory.  I figured if I could make it a little more meaningful, that would help with the ending.  So I started working on the game on Saturday afternoon.  By the early evening, the final memory was cleaned up and functioning.

So that left the ending.  I kept working with the dialogue a bit (I also had to laugh – some of the stuff I brainstormed earlier in the week were already implemented into the game when I last worked on it – I guess they were really good ideas!).  For a lot of this I had kind of a vague idea of where to take things.  Then by about 10pm I had it: an actual workable idea for an ending implemented into the game! 🙂

From there it took me about two hours to get everything working.  I thought everything was okay until I ran through the game and the ending seemed to just freeze with nothing happening.  I tried everything to get the new end stuff to trigger.  Just when I was about to give up for the night, I realized what was wrong: I had the new events set to “Action Button” (meaning the player had to walk up to them and click on them to activate them) instead of them playing automatically with “Autorun.” Once I switched them to autorun, everything started working properly (which let me run through it a few times to make sure everything actually was running as I intended).  From there, I built a short movie for the end credits, and Memories was ready for playtesting!

A friend of mine (who also likes to make games with RPG Maker) agreed to test it on Sunday.  So now I’m waiting on his feedback before doing anything more (…although in the meantime I may go back over the dialogue to make sure all the characters sound right…)

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#WriteTuesday – Edits 2.0 Complete!

I am so excited – on Thursday I finished the edits for the Make Your Way story!!!! I sat down that afternoon and got through the first few sections. I had plans to hang out with my brother, so I wasn’t expecting to get much more done that afternoon, but our plans got delayed a bit so I kept working. I managed to get through all 15 sections just before going to his place, but I wasn’t happy with the last two (sections 70 and 71). So after I got home (and made really yummy Creamy Zucchini and Carrot soup), I sat back down and changed them up quite a bit until I was satisfied with them. And now it’s done!!!

I immediately messaged a friend to see if he was interested in giving it a read through. Ideally I’m hoping to get it to a few friends so I can get some fresh eyes looking at it. Depending on how that goes, I’ll give it another pass or two (I need to look at dialogue to make sure the characters sound different, and of course one last read-through to make sure everything looks good) then hopefully submit it before the end of the month! 🙂

So here’s the new flowchart for what the story now looks like:

Flowchart of the Make Your Way story now that editing pass 2.0 is completed

You can see that it’s very similar to the old flowchart (just two extra sections added).

With the edits done Thursday (much sooner than I’d expected), I wasn’t really sure what to do next (besides giving myself a bit of space from the story before tackling the dialogue). That night I ended up finishing cleaning up this blog’s categories (I think I started doing that in April, then just put it off since). I’m now down to 14, which is where I’m going to leave things for now.  Originally I was going to get rid of all of my sub-categories, but in the end I decided to keep a few, like the one specifically for when I’m talking about using game development tools, and a few for writing like worldbuilding and characters. I also updated both worldbuilding and game development so they list (and link to) posts about the individual projects I’m “working on” (they’ve been on the back-burner for quite awhile unfortunately….)

As I was paring down the categories, I stumbled on the few blog posts about Memories. It’s been a few years since I put it aside because I didn’t know how to end it. So after I was done with the categories, I decided to play through the game again. I still really like the work I originally did on it, but unfortunately I’m still not really sure how to end it. 😦 But since that play through I’ve been puttering around with the game a bit, fixing some things I didn’t even realize needed to be fixed. A really big flaw in the game (besides the lack of ending) is that there wasn’t enough direction for what you need to do to progress. That first night I fixed a few spots, but got stuck on some others because there wasn’t an obvious  fix. I’m also very happy I made a picture with all of the NPCs (and that I noticed it while cleaning up the categories!)

The next day (Friday), I went back to working on Memories, fixing it up quite a bit. The NPCs now direct the player a bit more, explaining where things are and who needs your help next. I also had to close off one of the rooms that you could originally go through; closing it off directs your path a bit more towards certain goals earlier in the game. I also had to move a couple of NPCs to make them a bit easier to find.

Now that that’s all done, I’m back to needing to figure out how the game will end! I spent most of the weekend with that problem in the back of my head, and I’m still not 100% sure. I’ll have to keep thinking about it during this coming week; hopefully I’ll have some time to figure it out.

While I really want to get some more work done on both of these projects, unfortunately they aren’t my priority this week; ThunderCon is Sept 21 and 22 and I’m once again going to take pictures all weekend (while my friend Scott takes video footage for future ads and whatnot). I’ll be posting my pictures on my Flickr account at the end of the Con; I’ll share them here next Tuesday. 🙂

So how are your projects going? Any plans for the week? 🙂

PS, yesterday I stumbled on this Pinterest board I made for Memories a few years ago; I totally forgot it existed! That was a very fun find. 🙂

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#WriteMonday – Happy Labour Day!

It’s #WriteMonday, it’s the end of the summer, and I thought that now would be a good time to reflect on those goals I set for 2018.  To date, the only goal I accomplished from my short list was to read 25 novel-length books. That leaves me with four months left and two goals to go.  I think what I’m going to have to do is set a goal for each month (which will also leave me with an extra month either for a goal that needs a bit more time, or to work on something else).  For September, I think I’m going to finish the short story I was working on in June.  I’d like to get that story out of the way since all it needs now is some edits.  Depending on how long that takes, I may also do a bit of work on Memories (which I think is going to be the RPG Maker game I try to finish this year).

So with that in mind, I spend a couple of hours yesterday writing down everything I could think of about an idea I’ve had for a few weeks now.  I love this idea and would really like to work on it.  But first I need to finish some of my other projects that are on the go before I plot it out (and learn how to write for a whole new medium, which this project will require).

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Memories Currently on the Backburner

I should have written this post a few weeks ago, but I had to put Memories aside for a bit.  I’ve thought about it long and hard, but I still don’t know how the game is supposed to end.  So on the advice of my brother, I’m putting it aside to work on some other things for a bit.  Hopefully with a bit of distance I’ll be able to figure out where the story is supposed to go.

I honestly feel a bit like a failure.  I was really hoping to have the game done by now.  But that’s not how it’s going, so time to focus on something else!

Life is pretty busy right now (when is it not?) but over the weekend I pulled out a short story I’ve been wanting to edit for quite awhile.  The story was written as part of my NaNoWriMo blob.  I originally wrote the story for a friend after his dog passed away, but I never felt right giving it to him (and let’s be honest: it was a super rough first draft that was crap – I wouldn’t want anyone to see it until it’s rewritten and edited).  I came up with some editing ideas for the story last March, but never got around to implementing them until today.  Even if the story doesn’t stay the way it currently is, I’ve added 300 words (it was originally about 600 words and is now over 900), and it is shaping up a bit (it’s definitely stronger than it was!)

I had a pretty fun couple of hours working on it.  First I brought a notebook outside with me (it was a beautiful day!) and started writing.  But after a page and a bit, I ended up grabbing my laptop and bringing that outside because I needed to be able to move some things around and expand on other things a bit.  I took a break to go for a walk, then worked on it a bit more.  I’m thinking tomorrow I’m going to print it out so I can do another editing pass on it (I prefer to edit on paper, at least for the first while – it’s satisfying to mark things I need to change up with pen!)

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Final Memory Working!

Just a super quick note – I got the final memory functioning in Memories tonight! I had a couple of weird snags getting it working (and the dialogue is super clunky).  But everything seems to be functioning!  🙂

I also found a fantastic piano song that was available to license under the Creative Commons; that song is going to be the song that plays during the game’s menu screen, as well as during the actual memory events.

So the next task is to figure out how the game is going to end.  And unfortunately I have no idea. And neither do my characters!

Now what

This is literally the last conversation currently in the game!

But that is a problem for another day!

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