Despite spending a lot of time watching Pitch Meetings on Youtube (they’re by Ryan George for Screen Rant – sooo funny!) this was a fairly productive weekend. I managed to actually work a little bit on the story I’m writing for the Make Your Way anthology. I’ve had such a hard time sitting down with it lately so I was very happy to go from 326 words to 687 on Friday night. Unfortunately I hit a bit of a snag in the story, so I need to sit down and actually figure out how to get past that before continuing.
On Saturday, I realized that I still needed to finish editing today’s Sustainably North post. So I did that and scheduled it for earlier today. The post ended up being called “Why I’ll Never Be Plastic Free” and goes through a lot of the plastic I generate just from having Type 1 diabetes. I had a really hard time writing the ending, so this took a lot longer than I thought it would.
Then yesterday, I wrote and scheduled the next two Sustainably North posts. Next week’s is going to be about this month’s article in bUneke Magazine, which is about homemade gifts. From there I decided to write some posts about the wreath and banana bread that I have pictured with that article. So the end of the month talks about the paper flowers. I haven’t written them yet, but I’m also going to write some posts for the first few weeks of December about making the actual paper wreath and making banana bread (I think I’ll share my grandmother’s recipe for that one, too!)
So with Sustainably North taken care of for a little bit, I’m hoping I can turn my attention back to my gamebook short story and hopefully get a lot more done on it!
Over the last week, I found myself really struggling with doubt when it comes to working on the short story for the Make Your Way anthology. Specifically, I’ve been doubting myself and my ability to write this piece.
Deep down I know this doubt is silly. I’ve worked on similar projects in the past, most notably Holdfast. Holdfast is a game book that was developed by Black Chicken Studios. For Holdfast, I worked on two separate story lines. I developed the characters, and had to write out a branching story (rather like a Choose Your Own Adventure story) complete with a couple of RPG choices. And I did it all within a week. This experience is exactly what I need to call on for the Make Your Way anthology.
Perhaps part of the problem is that this specific experience happened five years ago. Yes I have done it, but I haven’t done anything quite like this recently. And in truth, this project is a little more intense than Holdfast was (even though all the work I did for Holdfast happened within one week, which is a very tight turnaround time); where in Holdfast I was just writing the story stuff, this time around I’m designing the RPG system, editing everything, and having to randomize the sections at the end, too. So it’s possible that this stuff is intimidating me a little bit, too.
Another thing that I’m worried about is the story ballooning out of control. Being a choose your own adventure style story, having multiple paths increases the replayability. But it also means the story becomes physically much bigger. While Make Your Way didn’t have any word length specifics, they do remind you that whatever you submit is just one part of a bigger book, not a standalone book on its own. How do I keep the word count down while making sure the piece is fun? Should I sacrifice replayability by making it a super linear story? I don’t really want to, but it might be the only way forward.
While grappling with all of these doubts, I have made a bit of progress. I have the main characters figured out. And I’ve brainstormed a lot of individual story elements (including a possible bad ending!) I think at this point I really just need to sit down, start writing, and see where things go, even with all the doubts. So wish me luck as I do that this week! 🙂
Back in June of 2013, I did some content writing for the Gamebook Holdfast: Record of the Dwarven Kingdom Volume 1 (originally titled Holdfast: A Gamebook of Dwarven Vengeance on the Kickstarter page). I received my copy of Holdfast in December 2013, and have been showing people it since then. A lot of people have asked me where they could get a copy of the gamebook; unfortunately it was only available to the people who backed it on Kickstarter. But today, that all changed – Holdfast is now available as a PDF on DriveThruRPG!
According to the Kickstarter update, so far only the main book is available on DriveThruRPG. But Black Chicken Studios has plans to release the add-on material over the next couple of months as well.
Back in June, I talked about some work I did for a friend and his team on Holdfast, a gamebook that was funded through Kickstarter. The book shipped this December, and made it here a few days ago!
I’m still so excited to see my name in print. 🙂
I haven’t read through the book yet, but I did flip through and find a few pieces of what I wrote. It looks like the characters I created back in June made it into the final product (I found my three Battle Priests and four of the five Pit Fighters I created).
If you’ve been following me on Twitter, you may have noticed that this week I’ve been working quite a bit on creating characters and working out plots. All of it is for a friend and his team (Black Chicken Studios); I agreed to write a week’s worth of content for their newest project, Holdfast.
Holdfast was recently funded through Kickstarter. I followed along with the campaign and was really excited for the book, mainly because I’ve never actually tried playing a game book before (although I did enjoy reading Choose Your Own Adventure books as a kid). The setting seems really rich, making it a lot of fun to work on (if you’re interested in checking out some tidbits from the setting, be sure to check out the Kickstarter updates!)
My involvement with Black Chicken Studios will be wrapping up late tomorrow night. I’ll probably be taking a few days off before hopefully getting back to the game I’m designing with friends.