Meet Wulfric, the huntsman from Memories. Wulfric was unique out of the whole cast of Memories characters because I just couldn’t get a feel for his character. Like Alexis, Alea, and Albert, Wulfric was one of the pre-made RPG Maker VX Ace characters (he’s the one I always seem to use for huntsmen-type characters).
When I was originally choosing the characters for Memories, I decided that there should be a huntsman character of some sort. My reasoning was that Memories is fairy-tale like in many ways, and fairy tales often have a huntsman in them. And that was it; like so much of Memories, I really didn’t have much of a plan and just kind of went with everything that came to mind.
Wulfric was always one of the first characters that the player got to see, but that was pretty much the extent of his role in the game. He’s the one who found the avatar (player character) wandering around and brought her to the house where everything takes place. Once he did that, he disappeared from the game entirely. When I figured out an ending for Memories, I added him into it, just to make him more present in the game (plus it seemed fitting that he was at both the beginning and the end of the game). But I was never sure if it was fitting that he was there, rather than someone else. But it did put him into the game more, so I figured I might as well leave it as him for now.
Once I started working on the characters’ voices though, I knew I had a big problem with Wulfric. I couldn’t get a feel for him. His role was more important than Alexis, so I didn’t think I should cut him from the game (and if I did, I don’t know who could have replaced him. So I needed to figure out what his character was like, including why he is here (and why Edric would have hired him since he has no family connections to any of the other characters). I found this article on A Writer’s Perspective that talked about the importance of medieval huntsmen; while I admit that this was the extent of my research, it sounded good enough for my purposes, and underscored how Wulfric would have been an important part of the household.
But it still didn’t help me with his voice. I started thinking more about what his character might be like. I came up with some ideas, like how he’s a loner, and how he butts heads with Albert, the butler (Albert doesn’t like that Wulfric is able to do whatever he wants outside of the house; Albert likes to think of himself as in charge of everyone). But that didn’t really help me in terms of how he sounded.
And then I stumbled on this graphic thanks to Pinterest, which talks about minor character development. In the point about character voice, it mentioned that some characters talk in short sentences; that ended up being the key to finding Wulfric’s voice!
Once I had a tentative feel for what his dialogue would be like, I started implementing it, playing around with it until it sounded right to me. I also added him to the game a bit more; in one of the rooms there were wood piles that were supposed to increase as time went on, implying his presence. Instead I explicitly put him either in the entrance way or around the wood piles in the house to show that he’s actually bringing stacks of wood in. This also helped with another problem: I realized that there was nothing happening at the front door when you went there (originally there was supposed to be a small scene with the wizard, but it wasn’t triggering). Now Wulfric and his piles of wood block the way so you can’t get to the doors to leave.
With that done, I then had to decide if he was the one who should show up at the end or not. I ultimately decided that job should fall to someone else, and so Adalyn (Lyn, the housekeeper) took over from him. I’m happy with this change; it seems like a much more fitting role for Lyn. 🙂