My friend playtested Memories over the weekend! Overall he liked it (he called it a “nice, heartful story”). 🙂 He found a few mechanical things I needed to fix, like how locked doors would open, display the text “the door is locked” then close (he helped me fix that!) and how the ending was a bit weird because after the credits it said “Game Over;” together we figured out that you could send the game back to the Title instead of using the Game Over command, so I’ve implemented that instead.
He also said he really liked how you get more and more dialogue options with NPCs as you unlock more emotions, so I’m super glad I got some of that implemented before he playtested!
So since then, I’ve been working on implementing more of those dialogue choices. I think I’ve got pretty much everything in place now (there are still a few places where there isn’t a dialogue choice, but I don’t really think they’re needed).
Over the weekend I also noticed a problem with my naming scheme for all the characters. Here are their names again:
When I designed this, I tried to have people who were related to each other have names with the same starting letter. I thought I did a good job of this, but I just noticed that the wizard name (Edric) starts with an E, just like my mother daughter combo of Eireen and Ena! 😦 Unfortunately, these names are kind of ingrained in my head now; I took a look last night and couldn’t find anything else that worked for any of them. So in the end I decided to leave them as is. Whoops!
So now that the dialogue choices are all in place, I need to actually go back and make sure the dialogue works for each character (and that each character actually has their own voice). Once that’s done, I think Memories just needs a better name then it’s pretty much finished! 😲
So how’s your week been? 🙂