Over the weekend I finally read the book Writing Subtext: What Lies Beneath by Dr. Linda Seger. I’ve had the book for years but never got around to reading it (lol, such is the story of my life). But now seemed like a great time to read it – I was hoping it might help me improve the dialogue within Memories. Writing Subtext ended up a really great read – even as I was reading it I had all kinds of ideas for what I could do. Unfortunately now comes the hard part: actually implementing all of those changes into the game. I’ll hopefully be going over all the dialogue during the next bit to clean things up and start layering in some subtext to the story. 🙂
On top of that, I decided I’m going to implement something I considered a few years ago when I first started working on Memories: I’m going to add some branching dialogue options as you unlock more memories (and the corresponding emotions). So once you’ve unlocked the second emotion, you’ll now have two dialogue options with NPCs, rather than just the one I originally came up with. I started implementing this yesterday and got quite a bit changed already. So I uploaded the new game files for my playtesting friend. I haven’t heard back from him yet, so this is perfect; hopefully he hasn’t started playtesting yet and will be able to try the newer version instead!
So how’s your week been? 🙂