More Memories!

I actually managed to get a lot done while working on Memories over the last few days.  And the title of this post is quite literal: I managed to get two new memories working within the game, bringing the total functioning ones up to 3 out of 4!  I had a bit of trouble figuring out what would trigger one of the memories, but after a few hours of thought (and playing with my cat), I came up with something that works (at least for now).  My next two priorities:

  1. Get the final memory functioning.
  2. Figure out how the game is going to end (I don’t want a big climactic battle because this game isn’t dealing with battles, so I have to find a satisfying other way to end it).

Once those two things are in place, I’ll need to fix up the dialogue and most likely clean up the game in general.  To that end, I’ll need to get a few friends to play test it once the basics of the game are all built and working.

I was also thinking about making it so you can choose how to respond to NPCs in different ways depending on what memories you have remembered, possibly using branching dialogue (similar to what I did in Tears of the King but without a loop), with different options triggered by different switches.  I’ve actually put the basic switches that would enable this in place within the game; I will just need to go back and have them trigger things. But that’s a problem for after I have the final memory and ending of the game in place.

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Filed under Game Development, Memories, RPG

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