Memories

So, uh, I sort of started building a game over the weekend.

I’ve had the idea for what I’m currently calling Memories for awhile now.  I watched the new Total Recall a few nights ago (I put it on in the background while I was working on something else; because I’ve seen it I didn’t have to pay too much attention to it), which is sort of how I started working on this project.  I liked some ideas from the movie, and sort of played around with them in my head for a little bit, but honestly nothing really came from that line of thought.  But then I started thinking about Memories again.

The idea for Memories is that a witch or wizard has captured your sibling.  To get them back, you have to infiltrate the house.  But the catch is that you have to go in there as kind of a blank slate, without your memories; you have to regain your memories as you go along to save your sibling (and yourself) and confront the witch or wizard.

I really liked the concept, but it’s got tons of glaring problems.  Like how do you first lose your memories?  How do you get into the house?  How do you regain your memories again?  Did you have to plant them in there somehow?  Does someone help you?

So I started hashing out some of these details to some degree.  But then I started building the actual house.  Unlike Tears of the KingMemories is going to be a lot smaller (ideally everything happens within one great house).

So here’s what I’ve built so far:

This map is huge, so I had to screenshot it at the 1/4 scale.  It’s most of the main floor of the house.  The entrance is the room at the bottom (with the red carpet).  To the left of that is the drawing room (it’s got the light green floor).  Above that is the dining room (it’s got the yellowish floor.  Beside that is the ballroom (the large central room with the dark green floor).  Above that is a hallway where the servants can bring things, and the top right is a change room area for the baths.

The baths are a separate map.

They fit in below the change room, at 1/2 scale (it’s a bit too big for 1/1).

Right now I’m working on the basement.  It’s going to be about the same size as the main floor, but so far I just have the servants area and kitchen made.

This is also in 1/2 scale.  This fits directly below that servant corridor on the main floor.  There’s a doorway in this map in the bottom left corner – I haven’t made anything below there yet.

Other than the basement, I still need to build the upper floor (which is where the master of the house lives).  And that’s relatively it for the maps!  I may make a few other, little ones, depending on how the actual game works.  But none of those would be on the scale of these ones.

The actual design is a bit problematic though.  I haven’t quite decided if it’s all going to be dialogue, or if there’s going to be combat.  At this point it can kind of go either way. I guess we’ll see once the basic maps are built and I start working on other aspects of the game (like the characters…I have only a rough idea of some of them so far).

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