I decided to put what I’ve been calling my Untitled StoryNexus Game on hold.
This wasn’t an easy decision. I’ve spent the last few months working on this game. And now that a good chunk of the background work is done, I’ve really been looking forward to building it. But after I made the decision to build the game in RPG Maker, I realized that I haven’t actually touched RPG Maker since 2013 when I put the RPG Maker game I was developing at the time on hold. That game, which I called Tears of the King (apologies, I never actually titled it anything on this blog before now), was put on hold when I was going to make “Grassy Fact” with friends (which unfortunately also did not happen).
So instead of building the game I’ve been working on for the last few months, I decided it was a better idea to go back to Tears instead. Tears was supposed to be a much more basic game than I envision Untitled being. So it makes sense to go back and finish the old game before jumping into building the new one. Building Tears will help me get reacquainted with RPG Maker VX Ace. Of course, going back to Tears has other advantages too, like the fact that I already started building it back in 2013! Sure, I still have a lot of work to do on it. But I’m not starting entirely from scratch (a couple of maps are already built).
So with that in mind, I’ve spent this week trying to locate my old notes for Tears (which thankfully I managed to do – I had some plans in a notebook, and also a few sketches of maps on loose paper). The loose papers are now organized, and anything that I deemed important has been typed up into a Google doc so it’s all in an easy to access place. I love using Google docs for what are basically my game design documents because I can access them from my phone when I’m away from my laptop.
Then today on #WriteFriday, I started thinking through the world that Tears takes place in. I don’t want to make anything too fancy (especially because I don’t want to get stuck doing too much background work on this game, too), but I will do whatever I have to to make sure this game works story-wise to my satisfaction. Luckily I already started some of the background stuff prior to putting this game on hold. So tonight I was working on fleshing out more of the world, figuring out why things are the way they are (and how they got to the state they’re in).
I’m going to be working on Tears some more tomorrow too. I’m thinking I’m going to start working on my characters, but we’ll see!