#WriteFriday – July 9th

It’s about time I got back on track with my #Write Fridays.  So I ended up working more on my still untitled StoryNexus game today.   I decided to work on mapping out the island a bit more.  I wanted a baseline for what the island looked like prior to the events of the game (when the population exploded).  To that end, I figured out what a reasonable population would have been on the island.  It’s an experimental farming facility, which is why it is small but still centred around food production.  Much of the world is automated, but thanks to magic rather than technology.  So with that in mind, the population of the island can easily be a bit smaller than it would otherwise have been.

I also had to figure out what kinds of buildings would be on the island in addition to the Tower and the homes of people.  But once that was done, I made a rough map of what the city (or town, as it probably more accurately is) would look like.  Here’s what I ended up with:Korm Village

Of course, I only remembered the basic shape of the island.  What I drew does not work perfectly with the island map, so I’ll have to redo it (if I need a more accurate layout).  But at this point, this map is good enough.  The Tower is once again in the middle.  The bottom stuff is the airfield, which is attached to both the Terminal and what I have termed the Menagerie (that’s where the majority of the island’s monsters are kept – with monsters being pretty much the equivalent of machines in this setting).  In the town, most of the buildings are apartment buildings that are three floors high, housing four people or families per floor.  By the docks are some warehouses; in between those are the marketplace, which is mostly made up of stalls.  I thought that a European-style marketplace made the most sense for the island (and the setting in general), rather than North American-style big stores.  There’s a darker, bigger square just below the marketplace, which is the police/hospital/fire building.  The island doesn’t have a lot of dwellings and people, so I thought it made sense to have everything in one central location.  A few of the buildings are also things like a bakery (or two), a few restaurants, and a tailor.

So there we go.  It was a successful #WriteFriday where I finally mapped out the town on Korm.  🙂

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Filed under #WriteFriday, City of the Dead, Game Development, StoryNexus, Untitled StoryNexus Project, Worldbuilding, Writing

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