So it was #WriteFriday once again. It was a busy day, with me getting ready for Ad Astra and whatnot. I didn’t think I’d have a whole lot of time to write. On top of that, I don’t specifically have a project I’m working on. Over the last month or so, I’ve primarily been working on City of the Dead. I’m actually feeling that the setting is at the point Imezza is at (by which I mean, it’s not done, but it’s fleshed out enough that I can start doing things with it). So while I was on the plane today, I decided to just start thinking through what exactly I’d like to do with City of the Dead.
To that end, I wrote 9 pages in my notebook. Way more than I thought I would.
The original plan for City of the Dead was to make a StoryNexus game. As I mentioned before, City of the Dead was kind of perfect because it has the sort of city setting that Alexis Kennedy said seems to work with the toolset. But as I’ve developed the setting more and more, it felt like it had a very certain and unique story. A linear story. Which is not what I need for a StoryNexus game. So I’ve been wondering more and more lately what exactly I should do with the setting.
But now: I have a plan. I’ve decided that I am going to make a StoryNexus game with it as the setting. But I’m going to leave that main story arc alone for now. Instead I’m going to look at another part of the world, flesh that out a little bit, and make it into a game. I thought this was a good idea for a number of reasons: chief among these is that I’ve never built an entire game with the toolset before (I’ve just played around with it a bit). So I want to make something that can be small, but that will fit within my whole City of the Dead framework. Plus it’ll help me continue with the worldbuilding (and broaden my focus a little bit within the world, too!)