Developing a New Game

Apologies, I’ve been pretty quiet on here over the last few months.  But I’ve been leaving some updates on Twitter so I thought I’d give a larger update here: a couple of friends and I are designing a game!

Last night, my programmer friend, artist friend and I sat down and really worked out the details for the game engine.  I’m not entirely sure how it happened, but I got nominated the lead designer when we started this, so I’ve been pretty busy trying to figure out the game mechanics and the art direction.  My artist friend has done some great concepts and has started working on the character models (they’re going to be 3D).  We just got another friend on board to create the music; he’s already got one piece finished (which sounds great!) and we’ve started discussing what the rest of the music should be like.

I’ve never actually designed a game from scratch like this before, so the experience is pretty exciting.  Along with mechanics, I’m going to be developing the story and designing the levels (all with help from my three friends who are making this with me).

Unfortunately this means that my RPG has been put on hold indefinitely.  This also means I’m going to be readjusting my year’s Writing Goals as I definitely didn’t plan for this.  But it was an exciting opportunity that I didn’t want to pass up.  So wish me luck as I tackle designing this game with my friends!

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3 Comments

Filed under Game Development, Grassy Fact, RPG, Tears of the King

3 responses to “Developing a New Game

  1. I’m excited to see what you come up with. Any hints about what kind of game it will be?

  2. Shauna

    I just updated this post with a link to the concept art. I still love it and wanted to share. 🙂

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