GDC Online 2011

Back in July, I attended the IGDA Summit in Seattle. While there, I met many great people and had an excellent time. But one piece of advice that I got really stuck with me: if you want to be a video game writer, go to GDC Online. So I did! It’s now been a week and a half since I returned home after the conference. And with life returning to normal, I wanted to take a moment to reflect on my fantastic experience in Austin.

I went to GDC Online specifically for the Narrative Summit and the Game Writing Tutorial. While my pass let me attend the other Summits and Tutorials, I only attended sessions from these two. I really enjoyed the various talks; there were lots of excellent speakers during all three days. My favourite sessions from the Narrative Summit were Cory Herndon’s “Tweet Quest,” the panel on Co-Operative Campaigns, and Richard Dansky’s “Muppetational Game Writing Critique Workshop.” The entire Game Writing Tutorial was also extremely valuable, especially if you are, like me, relatively new in the industry.

While the conference itself was a great experience for learning the craft, the after hours events were great for getting to know everyone. I was lucky that I met a lot of people in Seattle, so Austin was a great place to catch up with them. But there were also many people that I met for the first time at GDC Online. They were all extremely welcoming, willing to share their experiences or just chat. And the best place to find them all was after hours at the Gingerman. Here the writers gathered for Write Club, Family Business, socializing and merriment. The Gingerman after hours gatherings were just as valuable as the Conference proper. And always a lot of fun!

From start to finish, GDC Online was a great conference. I learned a lot and had a great time hanging out with everyone. My advice to anyone who wants to be a video game writer: definitely look into attending the next GDC Online – and make sure you stop by the Gingerman!

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